PSX2 announced and
boy does it look sweet
By: Geoff Trainor
Well, now that the Playstation 2 has been
announced, people are drooling over the specs and
the screenshots that were released with it. I'm
not going to bad mouth the DC or anything but
since I have played neither and am going by
specs, and screenshots. But from what I seen and
read. The PSX2 is going to completely blow the Dc
away.
I know, I'm not going to say for sure or
anything, I will will still probably end up
buying a Dc, but PSX2 looks to be first on my
list. I guess we can't really tell if a system is
good before we play(we learned that from the N64)
it so I will judge then. But, even still Sony has
a better track record than Sega. I just hope Sega
has learned from past mistakes.
But if you missed the specs for some strange
reason, or you just came out from your rock here
are the spec:
Along with its
announcement of the next generation PlayStation,
Sony released a sheet of the system's features
and specifications:
Next Generation PlayStation Basic Specifications
and Features:
Internal Computing Power:
CPU: 128 Bit "Emotion Engine"
System Clock Frequency: 300 MHz
Cache Memory Instruction: 16KB - Data: 8KB + 16KB
(ScrP)
Main Memory Direct Rambus (Direct RDRAM)
Memory Size: 32MB
Memory Bus Bandwidth: 3.2GB per Second
Co-processor: FPU (Floating Point Unit): Floating
Point Multiply, Accumulator x 1, and Floating
Point Divider x 1
Two Vector Units: VU0 and VU, Floating Point
Multiply, Accumulator x 9, and Floating Point
Divider x 3
Floating Point Performance: 6.2 GFLOPS
Imaging and Graphics:
3D CG Geometric Transformation: 66 Million
Polygons per second
Compressed Image Decoder: MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48GB per Second
DRAM Bus width: 2560bits
Pixel Configuration: RGB
Alpha: Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons per
Second
Audio:
Sound: "SPU2+CPU"
Number of Voices: ADPCM: 48ch on SPU2 plus
definable, software programmable voices
Sampling Frequency: 44.1 KHz or 48 KHz
(selectable)
Input/Output Communications:
IO: I/O Processor
CPU Core: PlayStation (current) CPU
Clock Frequency: 33.8MHz or 37.5MHz (Selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394 (FireWire), Universal
Serial Bus (USB)
Communication: PC-Card (PCMCIA)
Disc Device: CD-ROM and DVD-ROM
Well, there you go.
Drool all you want. It is simply amazing.
I
bet The people at Sega, and Nintendo are really
kicking themselves now. But to tell the truth DC
is going to be a very good system in my opinion
but man how many times can I say this. LOOK AT
THOSE SPECS!!
I guess this isn't much of a editorial but, I had
to write this. Those specs are just too sweet to
stick in the news section. They have to be where
everyone can see.
Well, tell me your thoughts on this new Project
from Sony. Maybe if it well written or just makes
us laugh, we'll stick it up on the site with your
name alongside it.
On a last note, if and when the PSX dies ( I hope
not for a long time ) us here at Super Neo PSX +
might just have to change to SNP2+. I dunno maybe
we'll just stick with the PSX. What do you think?
|